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Advanced Quake 2 Teamplay Binds Guide

Organisation || Modified Chars || Using Colour || Dynamic Variables || Multiple Binds || Advice

Introduction

This guide relies on you already being comfortable writing autoexec.cfg files and assumes basic familiarity with binding keys, writing aliases and setting variables.

If unclear on any of this please read my original General Quake 2 Bind-Writing Guide first.

The aim of this guide if to get you to the point where you can write custom binds, with clear, modified characters, various messages per key and dynamic changes to your position during a match and the addition of special map-specific binds, on the fly!

Config Organisation

First off, how are your config files structured. The best way is to keep them all in the Quake2 root directory, including your autoexec.cfg. This means, obviously enough, that changes made to your autoexec.cfg affect every mod you play.

To do this simply place your autoexec.cfg in the root and write a mini autoexec.cfg that you copy to each mod directory. My mini config in my baseq2 directory reads as follows:

exec ../autoexec.cfg
exec ../chat.cfg

Another thing I use is a shortcut key to exec my team binds. I use F7 which is bound as follows:

bind F7 "exec ../rev.cfg"

Notice you still need the ../ because Quake looks in the mod directory first.

You're now ready to edit rev.cfg, or whatever you want to call it :).

 


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