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Q2DM3 - Frag Pipe Deathmatch 
The Frag Pipe is probably my favourite map though it's a close run thing with the Warehouse. I like it mainly because it's quite compact and the fact that there's a quad means that games are always action-packed and exciting. As with all quad maps it's vital to time the quad. Find the timers in my resources section and download them making sure they install to the quake2/baseq2/sound folder and set up the bind key as follows: bind key "play qdtimer.wav" There are obviously two routes to the quad. The conveyor belt is very risky and I don't recommend it on a busy server. The best and most common route is from the alcove with the yellow armour. Rocket jump from there into the quad room. When you get the quad then clear out the frag pipe area before heading to the central balcony from where you can spy any potential targets. Personally I tend to use the quad to clear out the railgun area and get a railgun. 
Remember to rocket jump to the invulnerability and if possible time it so you get it and the quad at the same time so that you can make everyone scatter, it's brilliant :). The invulnerability spawns every five minutes. The rocket launcher is the best weapon for this map because you need it to get the special items and the small narrow corridors mean that it's easy to hurt enemies with splash damage. 
The railgun tends to be one of the most camped areas on the map because it's an easy spot to hold. Also there are slugs available near the machinegun. Hang around on the balcony and snipe at players on both levels. This map has yet another special item too, the megahealth on top of the frag pipe. It's easy to reach jumping round the back and it's also possible to rocket jump from the front if you're in a rush or there's a camper hiding at the back, which is increasingly common these days on the servers, I've found :(. All in all this is a brilliant map, well balanced, with excellent weapons and special items. On your travels it's well worth grabbing hold of the hyperblaster which is an amazing weapon for quad runs. The super shotgun is also a good all-purpose weapon in the narrow corridors. Teamplay Tactics-wise this map is pretty simple. The best method is to have one player on the rocket launcher, who camps the stairs and times the invulnerability (five minutes), since he's the one with the weapon to be able to jump up and get it. He should also be ready to fire down towards the platform from the frag pipe if the enemy get quad. This is where they usually appear. The other fixed position player should be on the railgun. He times the weapon then moves to the central balcony to snipe. He should not chase enemies though because it's easy to lose the railgun area. Remember too that the lift at the railgun can be held by standing on it. This railer, as with every other member of the team, should also be timing the quad because he's in a good position to snipe into the quad room itself if the enemy get there first. The other two players time the quad, one as the main quad runner and the other as the support player. The support player is key because he crouches or stands near the yellow armour in the quad alcove and lets his teammate jump on his head to get the quad without having to rocket jump. Another good thing for the support guy to do is to grab a hyperblaster or even a super shotgun then drop it as the friendly quad guy comes out so he has a decent weapon to go on a rampage with :). When not quadding they should ensure that the two other guys are safe in position and lend support where necessary and otherwise hold the frag pipe area secure so there's no trouble come quad time. When you get the quad then clear out the rocket launcher followed by the railgun area. Plenty of useful communication is essential to coordinate the quad runs and ensure proper use of the quad when you get it. 
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