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Quake 3 Config Guide

Quake Tips Menu || Quake 2 Configs || Quake 3 Configs

Quake 3 Autoexec Config

In this section I show you my config file so you can pick out useful lines to add to your own. To help you, have highlighted some of the interesting items in bold. Note that the graphics are extremely basic, these settings were taken from one of Polosatiy's published configs and may not be to most tastes, but they are faster on my P2-450. Use the Upset Chaps site to improve on the graphics.

Please note that this file should be placed in C\Program Files\Quake 3 Arena\baseq3 and, if you play RA3, in the arena directory too.

Autoexec.cfg

//***REViLLA CONFIG - 21/10/01***

//***PLAYER SETUP**
seta name "^4MKC^7*^1REViLLA"
sex "female"

//***BINDS***
bind t "say_team ^1<^3<^1<^7** NME"
bind g "say_team ^5<^3<^5<^7** REGROUP HERE"
bind b "say_team ^2<^3<^2<^7** SECURE"
bind y "say_team ^2!^3!^2!^7** AFFIRMATIVE"
bind n "say_team ^1!^3!^1!^7** NEGATIVE"
bind h "say_team ^5<^3<^5<^7** FOLLOW ME"
bind u "say ^7thnx^2!"
bind j "say ^7lol^2!"
bind . "say ^7hi^2m8"
bind , "say ^7cya^2m8"
bind k "say ^7:^2)"
bind p "say ^7pld^2!"
bind l "say ^7hehe^2!"
bind mouse3 "say_team ^1<^3<^1<^7** HELP"

//**CONTROL**
bind e "+forward"
bind d "+back"
bind s "+moveleft"
bind f "+moveright"
bind v "+movedown"
bind SPACE "+moveup"
bind mouse1 "+attack"
bind mouse2 "+zoom"
bind shift "+speed"
bind ALT "+speed"
bind i messagemode
bind c messagemode2
bind MWHEELDOWN "weapprev;seta sensitivity 13.1"
bind MWHEELUP "weapnext;seta sensitivity 13.1"
bind [ "weapprev"
bind ] "weapnext"
bind ESCAPE "togglemenu"
bind tab "+scores"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind kp_enter "vid_restart"
bind kp_ins "snd_restart"
bind f1 "vote yes"
bind f2 "vote no"
bind f11 "screenshotJPEG"
bind f12 "screenshot"
bind a "weapon 4;weapon 5;sensitivity 13.1;cg_fov 120;cg_drawgun 0;cg_crosshairsize 9 ;cg_drawcrosshair 1"
bind q "weapon 8;weapon 9;sensitivity 13.1;cg_fov 120;cg_drawgun 0;cg_crosshairsize 12;cg_drawcrosshair 8"
bind w "weapon 2;weapon 6;sensitivity 13.1;cg_fov 115;cg_drawgun 0;cg_crosshairsize 22;cg_drawcrosshair 8"
bind x "weapon 3; sensitivity 13.1;cg_fov 120;cg_drawgun 1;cg_crosshairsize 50;cg_drawcrosshair 4"
bind 4 "weapon 4; sensitivity 11.0;cg_fov 115;cg_drawgun 0;cg_crosshairsize 23;cg_drawcrosshair 9"
bind 6 "weapon 6; sensitivity 11.0;cg_fov 115;cg_drawgun 0;cg_crosshairsize 23;cg_drawcrosshair 9"
bind 5 "weapon 5; sensitivity 13.7;cg_fov 125;cg_drawgun 0;cg_crosshairsize 22;cg_drawcrosshair 8"
bind z "weapon 1; sensitivity 13.1;cg_fov 120;cg_drawgun 0;cg_crosshairsize 10;cg_drawcrosshair 1"
bind r "weapon 7; sensitivity 13.1;cg_fov 100;cg_drawgun 0;cg_crosshairsize 9 ;cg_drawcrosshair 1;vstr rrail"
bind 1 "+button3" //taunt
bind 2 "+button3"
bind 3 "+button3"

//***RAIL COLOURS***
set rail1 "color 1;color1 1;color2 2;set rrail vstr rail2"
set rail2 "color 2;color1 2;color2 3;set rrail vstr rail3"
set rail3 "color 3;color1 3;color2 4;set rrail vstr rail4"
set rail4 "color 4;color1 4;color2 5;set rrail vstr rail5"
set rail5 "color 5;color1 5;color2 6;set rrail vstr rail6"
set rail6 "color 6;color1 6;color2 7;set rrail vstr rail7"
set rail7 "color 7;color1 7;color2 8;set rrail vstr rail8"
set rail8 "color 8;color1 8;color2 0;set rrail vstr rail1"
vstr rail1
set rrail vstr rail1

//***GENERAL SETTINGS***
cg_autoswitch "0" // Prevents auto weapon switching when ammo runs out.
cg_bobpitch "0" // These three commands will help you to aim by eliminating bobbing as you walk.
cg_bobroll "0"
cg_bobup "0"

cg_brasstime "0"
cg_crosshairy "0"
cg_crosshairx "0"
cg_crosshairhealth "1"
cg_crosshairsize "10"
cg_deferplayers "1"
// Avoids the load pause when people connect. Models updated when you look at scores.
cg_draw2d "1" // 2D icons for improved fps
cg_draw3dicons "0"
cg_drawattacker "0"
cg_drawammowarning "0"
cg_drawcrosshairnames "1" // Shows name of person under your crosshair.
cg_drawcrosshair "1"
cg_drawfps "0" // Switch this to 1 for testing purposes to see your frames per second.
cg_drawgun "0" // Improved fps by leaving this off.

cg_drawicons "1"
cg_drawrewards "1"
cg_drawsnapshot "0"
cg_drawstatus "1"
cg_drawteamoverlay "1" //Team HUD (top right)
cg_drawtimer "1"
cg_forcemodel "1" // Prevents all the models being downloaded.
cg_fov "120"
cg_gibs "0"
cg_lagometer "0"
cg_marks "0"
cg_oldRail 1 // These three switch off the v1.30 new weapon effects for improved fps.
cg_oldRocket 1
cg_oldPlasma 1

cg_predictItems "0"
cg_railtrailtime "1200" // Increase this so that trails remain for longer.
cg_runroll "0" // As per the cg_bob~ commands above - easier aiming.
cg_runpitch "0" // As above

cg_shadows "0"
cg_simpleitems "1"
cg_stereoseparation "0.4"
cg_trueLightning 0.5
cg_viewsize "100"
cg_zoomfov "60"
cl_avidemo "0"
cl_debugmove "0"
cl_freezedemo "0"
cl_motd "0"
cl_mouseaccel "0"
cl_run "1"
cl_showmouserate "0"
cl_shownet "0"
cl_showtimedelta "0"
cl_showsend "0"
color "7"
con_notifytime "1"
com_blood "0"
com_hunkmegs "56"
com_introplayed "1"
com_maxfps 125
com_speeds "0"
fs_debug "0"
in_joystick "0"
in_midi "0"
in_mouse "1"
logfile "0"
m_pitch "0.015"
m_yaw "0.022"
m_forward "0.25"
m_side "0.25"
m_filter "0"
model "crash/default"
r_allowExtensions "1" // Note these "r~" commands are the main graphics ones. See Upsetchaps, mine are ugly ;).
r_allowsoftwaregl "0"
r_colorbits "16"
r_colormiplevels "0"
r_depthbits "16"
r_detailtextures "0"
r_displayrefresh "0"
r_dlightbacks "1"
r_drawsun "0"
r_dynamiclight "0"
r_ext_compiled_vertex_array "1"
r_ext_gamma_control "1"
r_ext_multitexture "1"
r_ext_texture_env_add "0"
r_faceplanecull "1"
r_fastsky "0"
r_finish "0"
r_flares "0"
r_fullbright "0"
r_fullscreen "1"
r_gamma "1.3"
r_glDriver "opengl32"
r_ignoreFastPath "1"
r_ignoreglerrors "1"
r_ignorehwgamma "0"
r_intensity "1"
r_lightmap "0"
r_lodbias 2 //was 1
r_lodCurveError "11"
r_mapoverbrightbits "4"
r_maskminidriver "0"
r_mode "4"
r_overbrightbits "1"
r_picmip "5"
r_primitives "0"
r_railSegmentLength "5" //"32" - Rail appearance. I'm using a narrow beam at the moment. The larger figures
r_railCoreWidth "0" //"24" // give a nicer looking rail though.
r_railWidth "10" //"54"

r_roundImagesDown "1"
r_showimages "0"
r_simplemipmaps "1"
r_singleshader "0"
r_stencilbits "0"
r_stereo "0"
r_subdivisions "4"
r_swapinterval "0"
r_texturebits "16"
r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
r_vertexlight "1"
s_volume "0.5"
s_initsound "1"
s_musicvolume "0"
s_separation "0.5"
s_khz "22"
s_mixahead "0.14" // These two can make a significant difference to your fps by all accounts.
s_mixprestep "0.05"

s_doppler "0.0" // Doppler sound effect switched off for slight increase in fps.
scr_conspeed "999"
sensitivity "13.1"
showdrop "0"
showpackets "0"
sv_allowdownload "1"

//***RA3***
seta enemy_model "keel" // Forces enemy to be one model while your team is another.
seta team_model "crash/default"
seta model "crash/default"

//***CONNECTION (ISDN)*** // See the UpsetChaps site for the best advice on connection settings.
net_noudp "0"
net_noipx "1"
cl_packetdup "0" // Set to 1 to get duplicate packets which means less likelihood of packetloss.
cl_maxpackets "50" // The higher the better up to about 100.
cg_timenudge "0" // Some recommend setting this to minus half your ping. Eg -50 for a 100 ping.

rate "7000" // Needs experimentation.
snaps "40" // As above.

//***OSP***
cg_enemymodel "keel/blue"
cg_nomip "146"
cg_showplayerlean "1"
cg_noprojectiletrail "1"
cg_teamrails "0"
ch_crosshaircolor "white"
cg_enableosphud "1"
ch_teambackground "0"
ch_statusbarformat "1"
ch_pickupitem "0"
cf_statusbar "32x32"
ch_weaponswitch "8"
cf_teamoverlay "9x9"
ch_teamoverlay "l14nwhap"
cf_crosshairnames "9x9"
ch_teamcrosshairhealth "1"
cf_teamcrosshairhealth "9x9"
cf_vote "11x16"
cf_fragmsg "4x4"
cf_following "8x8"
cf_scores "11x11"
cg_float "1"
cg_truelightning "1"
cg_altlightning "1"
cg_altplasma "0"
cg_altGrenades "1"

//***DEMO RECORDER***
bind F5 vstr startswitch
bind F6 vstr stopswitch
bind F7 vstr queueprev
bind F8 vstr queuenext
set startswitch "play sound/misc/menu1; g_synchronousClients 1; sv_fps 60;vstr rec_demo;g_synchronousClients 0"
set stopswitch "play sound/misc/menu4; stoprecord; sv_fps 20; vstr nxt_demo; echo Recording Stopped.; echo Current Queue; rec_demo"
set queueprev "play sound/misc/menu2; vstr prv_demo; echo Current Queue; rec_demo"
set queuenext "play sound/misc/menu3; vstr nxt_demo; echo Current Queue; rec_demo"
set demo_01 "set rec_demo record demo01; set prv_demo vstr demo_20; set nxt_demo vstr demo_02"
set demo_02 "set rec_demo record demo02; set prv_demo vstr demo_01; set nxt_demo vstr demo_03"
set demo_03 "set rec_demo record demo03; set prv_demo vstr demo_02; set nxt_demo vstr demo_04"
set demo_04 "set rec_demo record demo04; set prv_demo vstr demo_03; set nxt_demo vstr demo_05"
set demo_05 "set rec_demo record demo05; set prv_demo vstr demo_04; set nxt_demo vstr demo_06"
set demo_06 "set rec_demo record demo06; set prv_demo vstr demo_05; set nxt_demo vstr demo_07"
set demo_07 "set rec_demo record demo07; set prv_demo vstr demo_06; set nxt_demo vstr demo_08"
set demo_08 "set rec_demo record demo08; set prv_demo vstr demo_07; set nxt_demo vstr demo_09"
set demo_09 "set rec_demo record demo09; set prv_demo vstr demo_08; set nxt_demo vstr demo_10"
set demo_10 "set rec_demo record demo10; set prv_demo vstr demo_09; set nxt_demo vstr demo_11"
set demo_11 "set rec_demo record demo11; set prv_demo vstr demo_10; set nxt_demo vstr demo_12"
set demo_12 "set rec_demo record demo12; set prv_demo vstr demo_11; set nxt_demo vstr demo_13"
set demo_13 "set rec_demo record demo13; set prv_demo vstr demo_12; set nxt_demo vstr demo_14"
set demo_14 "set rec_demo record demo14; set prv_demo vstr demo_13; set nxt_demo vstr demo_15"
set demo_15 "set rec_demo record demo15; set prv_demo vstr demo_14; set nxt_demo vstr demo_16"
set demo_16 "set rec_demo record demo16; set prv_demo vstr demo_15; set nxt_demo vstr demo_17"
set demo_17 "set rec_demo record demo17; set prv_demo vstr demo_16; set nxt_demo vstr demo_18"
set demo_18 "set rec_demo record demo18; set prv_demo vstr demo_17; set nxt_demo vstr demo_19"
set demo_19 "set rec_demo record demo19; set prv_demo vstr demo_18; set nxt_demo vstr demo_20"
set demo_20 "set rec_demo record demo20; set prv_demo vstr demo_19; set nxt_demo vstr demo_01"
set rec_demo record demo01
set prv_demo vstr demo_20
set nxt_demo vstr demo_02

 

 

 


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