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Quake 2 Config Guide

Quake Tips Menu || Quake 2 Configs || Quake 3 Configs

Quake 2 Autoexec and Teamplay Configs

In this section I show you all my config files so you can pick out useful lines to improve your own configs. To help you, I have highlighted some of the interesting items in bold.

Please note that all four of these files are in C\Quake2, the root directory. In every mod directory, including baseq2, I copy a small file with one line "exec ../autoexec.cfg" which executes my files in the root directory. This saves having to copy your files about after every change. There's a link to download all four files at the bottom.

I haven't made the teamplay config particularly user friendly and I don't explain how it works. Please use it in conjunction with the Bind-writing guide to help write your own. Creating your own will be more comfortable and fit in with the way you play. However, if you can work it out and rebind it then you're welcome to use it if you choose :).

Autoexec Part 1 - Basic Setup, Keys, Binds
Autoexec Part 2 - Graphics Setup, Weapon Selection/Drops
Teamplay Part 1 - Position Information Binds
Teamplay Part 2 - General Communication

Autoexec.cfg (Autoexec Part 1/2)

//=====================================
//REViLLA - Autoexec.cfg 30/12/00
//=====================================
name "REViLLA"
skin "female/jezebel"
hand 2
fov 105
cl_run 1
crosshair 2
set cl_maxfps "85"
rate "8000" // Note that I used 4800 when I was on a modem
set freelook "1"
set in_mouse "1"
set sensitivity "8"
set finesen "5.5" // Used for the zoom bind
set m_pitch "0.022"
set m_yaw "0.022"
set m_filter "1"
cl_forwardspeed "1500"
cl_sidespeed "1500"
cl_upspeed "1500"
cl_yawspeed "1000"
set bob_pitch "0" // These five commands really make a difference. They stop you
set bob_roll "0" // bobbing and weaving as you walk which makes aiming easier.
set bob_up "0"
set run_pitch "0"
set run_roll "0"

v_centermove 0
allow_download 0
s_primary 0
logfile 1
bind 1 "play qdtimer.wav"
bind 2 "play rocket.wav"
bind F7 "exec ../tp.cfg"
bind F8 "exec autoexec.cfg"
alias +ff "timedemo 1"
alias -ff "timedemo 0"
bind F9 "+ff" // Used for when playing demos. The key speeds up the demo

alias serverdm "exec ../dmservers.cfg;bind F10 serverctf"
alias serverctf "exec ../ctfservers.cfg;bind F10 servermod"
alias servermod "exec ../modservers.cfg;bind F10 serverdm"
bind F10 "serverdm"
bind HOME "Visit www.revilla.nildram.co.uk for the best Quake 2 Demos, Advice and News"
alias myskin1 "skin female/r2dgre;bind END myskin1;echo RA2 Green Skin"
bind END myskin1
bind F12 "screenshot"
bind d "+back"
bind e "+forward"
bind s "+moveleft"
bind v "+movedown"
bind f "+moveright"
bind MOUSE1 "+attack"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind \ "inven"
bind ' "invdrop"
bind [ "invprev"
bind ] "invnext"
bind ` "toggleconsole"
bind i "messagemode"
bind c "messagemode2"
alias +wideview "fov 130"
alias -wideview "fov 105"
bind mouse3 "+wideview" // Increases the fov to give you a wide view

alias +zoomin "fov 50;set storesen $sensitivity;set sensitivity $finesen"
alias -zoomin "fov 105;set sensitivity $storesen"
bind z "+zoomin"

alias +lob "use grenades;+attack"
alias -lob "-attack;weaplast"
bind b "+lob" // Lobs a grenade then switches back to last weapon.
alias lowrate "set arate $rate;set rate 10;netgraph 1;bind LEFTARROW highrate;echo Low Rate: $rate"
alias highrate "set rate $arate;netgraph 0;bind LEFTARROW lowrate;echo Normal Rate: $rate"
bind LEFTARROW "lowrate" // Lag defeater
alias walkon "set storefwd $cl_forwardspeed;set cl_forwardspeed 100;bind TAB walkoff;echo Stealth Mode"
alias walkoff "set cl_forwardspeed $storefwd;bind TAB walkon;echo Normal Mode"
bind TAB "walkon"
alias particleson "cl_particles 1;bind RIGHTARROW particlesoff;echo Particles On"
alias particlesoff "cl_particles 0;bind RIGHTARROW particleson;echo Particles Off"
bind RIGHTARROW "particlesoff"
alias vrsrt "vid_restart"
bind KP_HOME "vrsrt"
//Sensitivity Modifier
alias modsenmore "ms4"
alias modsenless "ms2"
alias ms1 "echo Sensitivity 7 (MIN);sensitivity 7;alias modsenmore ms2; alias modsenless ms1"
alias ms2 "echo Sensitivity 7.5;sensitivity 7.5;alias modsenmore ms3; alias modsenless ms1"
alias ms3 "echo Sensitivity 8;sensitivity 8;alias modsenmore ms4; alias modsenless ms2"
alias ms4 "echo Sensitivity 8.5;sensitivity 8.5;alias modsenmore ms5; alias modsenless ms3"
alias ms5 "echo Sensitivity 9;sensitivity 9;alias modsenmore ms6; alias modsenless ms4"
alias ms6 "echo Sensitivity 9.5 (MAX);sensitivity 9.5;alias modsenmore ms6; alias modsenless ms5"
bind - "modsenless"
bind = "modsenmore"
//FPS Modifier
alias modfpsmore "fps4"
alias modfpsless "fps2"
alias fps1 "echo FPS 75 (MIN);set cl_maxfps 75;rate 7000;alias modfpsmore fps2;alias modfpsless fps1"
alias fps2 "echo FPS 80 ;set cl_maxfps 80;rate 7500;alias modfpsmore fps3;alias modfpsless fps1"
alias fps3 "echo FPS 85 ;set cl_maxfps 85;rate 8000;alias modfpsmore fps4;alias modfpsless fps2"
alias fps4 "echo FPS 90 ;set cl_maxfps 90;rate 8000;alias modfpsmore fps5;alias modfpsless fps3"
alias fps5 "echo FPS 95 ;set cl_maxfps 95;rate 8000;alias modfpsmore fps6;alias modfpsless fps4"
alias fps6 "echo FPS 100 (MAX);set cl_maxfps 100;rate 8000;alias modfpsmore fps6;alias modfpsless fps5"
bind UPARROW "modfpsmore"
bind DOWNARROW "modfpsless"
alias next_demo "dem1"
alias demstop "stop; echo Demo Stopped"
alias dem1 "echo Starting Demo1; record demo1; alias next_demo dem2"
alias dem2 "echo Starting Demo2; record demo2; alias next_demo dem3"
alias dem3 "echo Starting Demo3; record demo3; alias next_demo dem4"
alias dem4 "echo Starting Demo4; record demo4; alias next_demo empty1"
alias empty1 "echo You have exhausted this session's queue!"
bind F5 "next_demo"
bind F6 "demstop"
exec "../autoexec2.cfg" // There's a size limit on these files so I continue with the next one.

Autoexec2.cfg (Autoexec Part 2/2)

//Graphics Settings - Note that I have a Geforce 2 GTS so I use quite high settings
set cl_nodelta "0"
set s_mixahead ".14"
set cl_predict "1"
set gun_x "-3"
set gun_y "0"
set gun_z "3"
set cl_particles "1"
set gl_polyblend "0" // Makes water clearer and stops you seeing red when being hit.
set gl_playermip "2"
set gl_flashblend "0"
set gl_ext_swapinterval "1"
set gl_swapinterval "1"
set gl_ztrick "1"
set cd_nocd "1"
set in_joystick "0"
set gl_triplebuffer "1"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" // Adjust to ..MIPMAP_NEAREST if you need more fps.
set s_mixahead ".14"
set cd_nocd "1"
set s_primary "0"
set s_loadas8bit "0"
set s_khz "22"
set s_volume "1"
set cl_stereo_separation "0.4"
set sv_reconnect_limit "3"
set gl_dynamic "0"
set gl_polyblend "0"
set cl_lights "0"
set gl_modulate "5" // Brighter surroundings. Easier to see in dark.
set gl_flashblend "0" // Makes water clearer and stops you seeing red when being hit.

set vid_gamma "0.82"
set viewsize "100"
set intensity "2.28"
set win_noalttab "0"
set vid_fullscreen "1"
logfile 1
bind KP_MINUS "exec ../tp.cfg"
//Weapon Drop Binds
bind CTRL "+set_ctl" // Hold Ctrl+Weapon Key to drop weapon plus ammo
alias +set_ctl "set modifier 1"
alias -set_ctl "set modifier 0"
bind SHIFT "+set_shft" // Hold Shift+Weapon Key to drop ammo of that weapon
alias +set_shft "set modifier 2"
alias -set_shft "set modifier 0"
bind ALT "+set_alt"
alias +set_alt "set modifier 3"
alias -set_alt "set modifier 0"
set modifier 0 // These modifier keys are also used in my teamplay binds to have multiple messages per key. See binds.
alias tnt "wave 3" // The beckoning wave
bind 3 "selectss"
bind 4 "selectcg"
bind 5 "selectcg"
bind 6 "selectrl"
bind 7 "selectrl"
bind 8 "selecthb"
bind 9 "selectrg"
bind 0 "selectbfg"
bind a "selectrl"
bind w "selectcg"
bind r "selectrg"
bind q "selecthb"

alias selectcg "selectcg_$modifier"
alias selectcg_1 "drop MACHINEGUN;drop CHAINGUN;drop BULLETS;drop BULLETS;set droptext CHAINGUN/MACHINGUN;declare" // one line
alias selectcg_2 "drop BULLETS;set droptext BULLETS;declare"
alias selectcg_0 "use MACHINEGUN;use HYPERBLASTER;use CHAINGUN;tnt"
alias selecthb "selecthb_$modifier"
alias selecthb_1 "drop HYPERBLASTER;drop CELLS;drop CELLS;set droptext HYPERBLASTER;declare"
alias selecthb_2 "drop CELLS;set droptext CELLS;declare"
alias selecthb_0 "use HYPERBLASTER;use BFG10K;tnt"
alias selectrl "selectrl_$modifier"
alias selectrl_1 "drop GRENADES;drop GRENADE LAUNCHER;drop ROCKET LAUNCHER;drop ROCKETS;drop ROCKETS;set droptext ROXOR/SPAMMER;declare" // one line
alias selectrl_2 "drop ROCKETS;set droptext ROCKETS;declare"
alias selectrl_0 "use GRENADES;use GRENADE LAUNCHER;use ROCKET LAUNCHER;tnt"
alias selectrg "selectrg_$modifier"
alias selectrg_1 "drop RAILGUN;set droptext RAILGUN;declare"
alias selectrg_2 "drop SLUGS;set droptext SLUGS;declare"
alias selectrg_0 "use RAILGUN;tnt"
alias selectss "selectss_$modifier"
alias selectss_1 "drop SHOTGUN;Drop SUPER SHOTGUN;drop SHELLS;drop SHELLS;set droptext (S)SHOTGUN;declare"
alias selectss_2 "drop SHELLS;set droptext SHELLS;declare"
alias selectss_0 "use SHOTGUN;use SUPER SHOTGUN;tnt"
alias selectbfg "selectbfg_$modifier"
alias selectbfg_1 "drop BFG10K;drop CELLS;drop CELLS;set droptext BFG10K;declare"
alias selectbfg_2 "drop CELLS;set droptext CELLS;declare"
alias selectbfg_0 "use BFG10K;tnt"
alias declareon "set dec 1;bind kp_slash declareoff;echo Declare On"
alias declareoff "set dec 0;bind kp_slash declareon;echo Declare Off"
alias declare "declare_$dec"
alias declare_1 "wave 1;say_team $sgr $droptext $arrows [%n] $sgrl"
alias declare_0 "wave 1"
declareon
alias bestwep "best_$modifier"
alias best_0 "use GRENADES;wait;use SHOTGUN;wait;use SUPER SHOTGUN;wait;use ROCKET LAUNCHER;wait;use RAILGUN"
alias best_2 "use SHOTGUN;wait;use MACHINEGUN;wait;use HYPERBLASTER;wait;use SUPER SHOTGUN;wait;use CHAINGUN"
alias best_1 "use GRENADES"
bind mwheelup "selectcg"
bind mwheeldown "selectss"
bind mouse2 "bestwep"

//vid_restart

Tp.cfg (Teamplay Binds Part 1/2)

//************************************************************
// Teamplay Binds - REViLLA 30/12/00
//
// Have fun rebinding this lot :). Btw I use EDSF and WQAR/MUP/MDOWN
// for my weapon selections.
//
// Something else some of you may be new to is using more than one bind
// on a key. You can hold shift/ctrl , etc for different messages :).
//
//************************************************************

//Colour Characters
set arrows "[]" // See my Binds section for more information about coloured binds
set invsym "[ŠŠŠ]"
set mhsym "[ˆˆˆ]"
set sbl "-‡‡‡"
set sbll "‡‡‡-"
set sgr "-‹‹‹"
set sgrl "‹‹‹-"
set sre "-ŒŒŒ"
set srel "ŒŒŒ-"
set sye "-„„„"
set syel "„„„-"

//Modifier Keys
bind CTRL "+set_ctl"
alias +set_ctl "set modifier 1"
alias -set_ctl "set modifier 0"
bind SHIFT "+set_shft"
alias +set_shft "set modifier 2"
alias -set_shft "set modifier 0"
bind ALT "+set_alt"
alias +set_alt "set modifier 3"
alias -set_alt "set modifier 0"
set modifier 0

//Initial Setup
id
bind x "play rocket.wav"
//Use these before other binds to tell teammates how many NME are in the position.
bind f2 "set nnme NME-WEAK"
bind f3 "set nnme NME-MULTIPLE"
bind f4 "set nnme NME-OVERRUN"
alias resnme "set nnme NME"
resnme

//Fixed Position Key
set pos1 "[BASE]"
set pos1x "(Not set)"
alias pos1key "pos1key_$modifier"
alias pos1key_0 "say_team $sre $pos1 $nnme $srel;resnme;wave 3"
alias pos1key_2 "say_team $sgr $pos1 SAFE $sgrl"
alias pos1key_1 "say_team $sye $pos1 UNCOVERED $syel;wave 3"
alias pos1key_3 "say_team $pos1x"
bind 1 "pos1key"

//Fixed Position Key
set pos2 "[ROXOR]"
set pos2x "$sye (THE UPPER ONE) $sye"
alias pos2key "pos2key_$modifier"
alias pos2key_0 "say_team $sre $pos2 $nnme $srel;resnme;wave 3"
alias pos2key_2 "say_team $sgr $pos2 SAFE $sgrl"
alias pos2key_1 "say_team $sye $pos2 UNCOVERED $syel;wave 3"
alias pos2key_3 "say_team $pos2x"
bind 2 "pos2key"

//Fixed Position Key
set pos3 "[RAILER]"
set pos3x "(Not set)"
alias pos3key "pos3key_$modifier"
alias pos3key_0 "say_team $sre $pos3 $nnme $srel;resnme;wave 3"
alias pos3key_2 "say_team $sgr $pos3 SAFE $sgrl"
alias pos3key_1 "say_team $sye $pos3 UNCOVERED $syel;wave 3"
alias pos3key_3 "say_team $pos3x"
bind 3 "pos3key"

//Fixed Position Key

set pos4 "[LIFT]"
set pos4x "(Not set)"
alias pos4key "pos4key_$modifier"
alias pos4key_0 "say_team $sre $pos4 $nnme $srel;resnme;wave 3"
alias pos4key_2 "say_team $sgr $pos4 SAFE $sgrl"
alias pos4key_1 "say_team $sye $pos4 UNCOVERED $syel;wave 3"
alias pos4key_3 "say_team $pos4x"
bind 4 "pos4key"

//Fixed Position Key

set pos5 "[UNDERGROUND]"
set pos5x "(Not set)"
alias pos5key "pos5key_$modifier"
alias pos5key_0 "say_team $sre $pos5 $nnme $srel;resnme;wave 3"
alias pos5key_2 "say_team $sgr $pos5 SAFE $sgrl"
alias pos5key_1 "say_team $sye $pos5 UNCOVERED $syel;wave 3"
alias pos5key_3 "say_team $pos5x"
bind 5 "pos5key"

//Fixed Position Key

set pos6 "[QUAD-AREA]"
set pos6x "(Not set)"
alias pos6key "pos6key_$modifier"
alias pos6key_0 "say_team $sre $pos6 $nnme $srel;resnme;wave 3"
alias pos6key_2 "say_team $sgr $pos6 SAFE $sgrl"
alias pos6key_1 "say_team $sye $pos6 UNCOVERED $syel;wave 3"
alias pos6key_3 "say_team $pos6x"
bind 6 "pos6key"

//Fixed Position Key

set pos7 "[ARENA]"
set pos7x "(Not set)"
alias pos7key "pos7key_$modifier"
alias pos7key_0 "say_team $sre $pos7 $nnme $srel;resnme;wave 3"
alias pos7key_2 "say_team $sgr $pos7 SAFE $sgrl"
alias pos7key_1 "say_team $sye $pos7 UNCOVERED $syel;wave 3"
alias pos7key_3 "say_team $pos7x"
bind 7 "pos7key"

//Fixed Position Key

set pos8 "[ARMOUR]"
set pos8x "(Not set)"
alias pos8key "pos8key_$modifier"
alias pos8key_0 "say_team $sre $pos8 $nnme $srel;resnme;wave 3"
alias pos8key_2 "say_team $sgr $pos8 SAFE $sgrl"
alias pos8key_1 "say_team $sye $pos8 UNCOVERED $syel;wave 3"
alias pos8key_3 "say_team $pos8x"
bind 8 "pos8key"

//Fixed Position Key

set pos9 "[HYPERBLASTER]"
set pos9x "(Not set)"
alias pos9key "pos9key_$modifier"
alias pos9key_0 "say_team $sre $pos9 $nnme $srel;resnme;wave 3"
alias pos9key_2 "say_team $sgr $pos9 SAFE $sgrl"
alias pos9key_1 "say_team $sye $pos9 UNCOVERED $syel;wave 3"
alias pos9key_3 "say_team $pos9x"
bind 9 "pos9key"

exec "../tp2.cfg"

Tp2.cfg (Teamplay Binds Part 2/2)

//************************************************************
// Teamplay Binds - REViLLA
//
// Part 2
//
//************************************************************

//Use this key for your main position. Best tp set $pos to something meaningful in the warmup
set pos "[%L]"
alias posst "posst_$modifier"
alias posst_0 "say_team $sre $pos $nnme $srel;wave 1;resnme"
alias posst_2 "say_team $sgr $pos SAFE $sgrl;wave 1"
alias posst_1 "say_team $sye $pos UNCOVERED $syel;wave 3"
bind t "posst"

//Quad Key
alias quadst "quadst_$modifier"
alias quadst_0 "say_team $sbl [QUAD] FRIENDLY $sbll;stopsound;play qdtimer.wav;wave 3"
alias quadst_2 "say_team $sre [QUAD] NME - HIDE!!! $srel;stopsound;play qdtimer.wav;wave 1"
alias quadst_1 "say_team $sye PREPARE FOR [QUAD] - 15 Secs $syel"
alias quadst_3 "say_team $invsym [666] FRIENDLY - Respawn in 5 minutes $invsym"
bind g "quadst"

//Support Key and Misc Messages - Need to set two variables ($special1 and special2 whilst in warmup)
set special1 "[YELLOW] AVAILABLE (%L)"
set special2 "[POWER-UP] AVAILABLE (%L)"
alias supst "supst_$modifier"
alias supst_0 "say_team $sye $pos - SUPPORT PLEASE $syel;wave 3"
alias supst_2 "say_team $sye [%L] - WEAPON PLEASE $syel;wave 3"
alias supst_1 "say_team $sye $special1 $syel;wave 3"
alias supst_3 "say_team $sye $special2 $syel;wave 3"
bind b "supst"

//Yes
bind y "yessir"
alias yessir "yessir_$modifier"
alias yessir_0 "say_team $sgr AFFIRMATIVE (%L) $sgrl;wave 1"
alias yessir_2 "say_team $sgr AFFIRMATIVE - On my Way (%L) $sgrl;wave 1"
alias yessir_1 "wave 2"
alias yessir_3 "wave 4"

//No
bind n "nosir"
alias nosir "nosir_$modifier"
alias nosir_0 "say_team $sye NO/IGNORE LAST MESSAGE $syel;wave 1"
alias nosir_2 "say_team $sye SORRY - Occupied (%L) $syel;wave 1"
alias nosir_1 "say_team $sye Sorry (%N) - No Spare Weapons $syel;wave 1"
alias nosir_3 "say_team $sye Sorry (%N) - No Spare Weapons $syel;wave 1"

//Health/Armour/Spares
bind h "extras"
alias extras "extras_$modifier"
alias extras_0 "say_team $sye [SPARES] $arrows (%L) $syel;wave 1"
alias extras_2 "say_team $sye [HEALTH] $arrows (%L) $syel;wave 1"
alias extras_1 "say_team $sye [ARMOUR] $arrows (%L) $syel;wave 1"
alias extras_3 "say_team $sye ANYONE NEED HELP? $syel;wave 1"

//Commands - I never used these but often thought I would :)

set pl1 "[Kaa]"
set pl2 "[Warchild]"
set pl3 "[kD]"
set pl4 "[Zipgun]"
set pl5 "[SaBBaTH]"
set commandmsg "YOUR POSITION IS CLEAR - TAKE IT PLEASE"
alias plchoose "plnext1"
alias plnext1 "echo $pl1;set plchoice $pl1;alias plchoose plnext2"
alias plnext2 "echo $pl2;set plchoice $pl2;alias plchoose plnext3"
alias plnext3 "echo $pl3;set plchoice $pl3;alias plchoose plnext4"
alias plnext4 "echo $pl4;set plchoice $pl4;alias plchoose plnext5"
alias plnext5 "echo $pl5;set plchoice $pl5;alias plchoose plnext1"
bind o "plchoose"
alias poschoose "posnext1"
alias posnext1 "echo $pos1;set poschoice $pos1;alias poschoose posnext2"
alias posnext2 "echo $pos2;set poschoice $pos2;alias poschoose posnext3"
alias posnext3 "echo $pos3;set poschoice $pos3;alias poschoose posnext4"
alias posnext4 "echo $pos4;set poschoice $pos4;alias poschoose posnext5"
alias posnext5 "echo $pos5;set poschoice $pos5;alias poschoose posnext6"
alias posnext6 "echo $pos6;set poschoice $pos6;alias poschoose posnext7"
alias posnext7 "echo $pos7;set poschoice $pos7;alias poschoose posnext8"
alias posnext8 "echo $pos8;set poschoice $pos8;alias poschoose posnext9"
alias posnext9 "echo $pos9;set poschoice $pos9;alias poschoose posnext1"
bind p "poschoose"
alias command "command_$modifier"
alias command_0 "say_team $sye $plchoice STATUS PLEASE? $syel;wave 1"
alias command_2 "say_team $sye $plchoice SWITCH TO $poschoice PLEASE $syel;wave 1"
alias command_1 "say_team $sye $plchoice JOIN ME AT [%L] PLEASE $syel;wave 1"
alias command_3 "say_team $sye $plchoice $commandmsg $syel;wave 1"
bind 0 "command"


//Weapon Pickup Binds
bind KP_INS "say_team $sgr [BFG] TAKEN $sgrl;play bfgtimer.wav"
bind KP_DEL "say_team $sgr [BFG] $arrows 15 Seconds $sgrl"
bind KP_ENTER "say_team $sgr [BFG] AVAILABLE $sgrl"

bind KP_END "say_team $sgr [ROXOR] TAKEN $sgrl;play rltimer.wav"
bind KP_LEFTARROW "say_team $sgr [ROXOR] $arrows 15 Seconds $sgrl"
bind KP_HOME "say_team $sgr [ROXOR] AVAILABLE $sgrl"

bind KP_DOWNARROW "say_team $sgr [RAILGUN] TAKEN $sgrl;play rgtimer.wav"
bind KP_5 "say_team $sgr [RAILGUN] $arrows 15 Seconds $sgrl"
bind KP_UPARROW "say_team $sgr [RAILGUN] AVAILABLE $sgrl"

bind KP_PGDN "say_team $sgr [ARMOUR] TAKEN $sgrl"
bind KP_RIGHTARROW "say_team $sgr [ARMOUR] $arrows 15 Seconds $sgrl"
bind KP_PGUP "say_team $sgr [ARMOUR] AVAILABLE $sgrl"

echo "$arrows Teamplay Binds Activated $arrows"

That's it. Make good use of them :).

Download all four files

 


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