Quake Autobiography
I began playing online games in September 1998.
I started out as a Quake 2 player and became a reasonably good
player before moving on to play Quake 3 and more specifically
Rocket Arena 3. I quit the playing scene back in November 2001
because I moved away and couldn't get an ISDN connection there.
Three years is a long time in Quake though and so I continued
to follow developments in the scene.
I was a computer games fan well before going online,
and had been playing single player games since the ZX Spectrum
days. I replaced my Amiga with my first PC in early 1997 whilst
at university. I quickly got into some of the great games and
one that had come out some months before, Quake, caught my eye.
Actually there were two games on the shelf, MDK and Quake. I
knew both were good but I bought MDK, only to return it and
swap it for Quake a day later. I played the single player game
right through but my interest didn't stop there. I watched Quake
duel demos and the Quake Done Quick Demo and tried to practice
some of these special moves like the rocket jump/grenade jump,
etc. I never considered going online, though. Back in those
days it was really expensive to go online and real addicts would
run up bills of hundreds of pounds a month. I never had bills
like that, typcially I was paying around sixty to seventy pounds
a month on average. Later, phones charges came down, BT Free
arrived and the cost became very reasonable.
Back in 1997, I had followed all the hype that PC
Gamer had been building up for Quake 2. I knew that my Pentium
133 would struggle so I bought a 3dfx card a couple of days before
the game came out. I bought this exclusively for Q2. I then bought
Quake 2 the day it came out in December 1997 and played the single
player game. It was pretty good but to be honest I only played
the first couple of levels before leaving it a few weeks, only
to return and complete it later. After that I left Quake alone
for months, never giving it a second thought, playing Unreal,
Total Annihilation, Conflict Freespace, Age of Empires, Forsaken
and other great games instead.
The first deathmatch experience I had was in July
1998 with Unreal, playing the brilliantly intelligent bots offline.
I played this a lot and thoroughly enjoyed it and it made me envious
of people who were playing online for real. In August 1998, the
Quake 2 Eraser bot was given away on a PC Gamer coverdisk. This
was part of their then new online section that I thank (blame)
for finally getting me interested in and giving me the full facts
about the cost of online gaming. With Eraser, I got to try a "real"
deathmatch in Quake 2 (the bots didn't seem so dim back then)
and I was gripped by it. I preferred the feel of Q2 deathmatch
to that of Unreal and it was playing Eraser that finally made
me get a modem so that I could try it for real. In September,
after some delays through accidentally buying a crappy winmodem
and suffering 16Kbit dial-up, I was online with a shiny Pace 56K
Internal, but I already had reasonable skills through my offline
practice and previous games experience. Because of this I never
had to "discover" mouselook or anything. I'd used it
offline since playing the original Quake. I'd say I went straight
in as an experienced newbie.
I
had picked Lineone as my ISP, and so I got into using their servers.
It was a great scene and I made a lot of friends there. Because
Lineone provided a range of servers that weren't advertised to
the outside world, only the regulars would play. This meant you
knew everyone and could always be sure of meeting friends on there.
Names that stick in my mind still are Archangel, Icedude and his
brother Spirit, Zak, Raptor, Weasy, Jaguar, Smoke, Buffy, Ninja,
Mayo and my old m8 Uzi, all friends back then.
I remember duelling a lot and practising jumps together outside near the water of Q2DM1, and I remember being the first of the group to discover the strafe jump to the megahealth which I learnt after Archangel had shown me the light fitting route :).
Just a couple of months after going online, in November
1998, I joined my first clan, Deadly Force, founded by Malevolent
- who'd been a part of the Lineone scene since Q2 came out, and
before I think :). This was a new clan primarily for Lineone account
holders. It took time to learn the basics of teamplay because
Deathmatch teaches you to be selfish but with guidance I learned
to become a good team-oriented player. It was great fun back then
because everything was new - I had never played a single Team
DM before. I got into writing binds and wrote some really complicated
sets to try to improve our teamplay in CTF and DM.
DF as it was known was formed by a group of friends,
in the best tradition of clans. Names from my memory include Archangel,
Zak (later of =Mr=), Ninja, Eldritch, Milamber, Storm, Hudson,
and of course Malevolent the clan leader and founder. Deadly Force
made some progress in the OGL (a European league) but we were
severely limited playing against all the LPB Scandinavian players
(we were all HPB) and generally suffered agonisingly bad lag on
the distant servers. Joining the UKCCL meant a long, long wait
on a waiting list, just to get in the bottom of many divisions
so while we waited, we joined the UKQ2A - at the time a new league
- in the new year 1999. We played brilliantly in the first season
and earned ourselves a place in the first division, of which we
were very proud.
Now
it is a well-known fact amongst Quake players that clans come
and go. Some clans disband after their first loss, not realising
that it takes a lot of practice to function as a team, others
fall apart as former friends fall out. Deadly Force was a decent
clan but some internal tensions and the departure of two original
and highly valued members (namely Ninja and Zak) lead to the clan
being put to rest. For me at least the decline started when Zak,
in particular, left. He, like many of us, was frustrated by the
results we were getting, the lack of strategy and, perhaps worse,
the lack of any desire to improve on the strategy and work on
new ideas. At this point I too was close to leaving but I felt
a strong loyalty to the clan, and to Malevolent, so I stayed to
form a new clan.
From the ashes of Deadly Force, a new clan emerged.
This clan was Satanic Inferno (I came up with that), [Si]. Since
all the members were former DF players, with the addition of a
very talented HPB, Icedude, we could continue with our division
1 UKQ2A position, which was nice. The essence of this transformation
was that several players were removed and we were a leaner clan
with a solid core of just six members. We all changed our nicks
and the fact that we were the former DF was kept secret from the
Lineone scene of which we were an important part. The squad was:
Revilla (I was Phantom before this), Requiem (Archangel), Icedude,
Nemesis (Uzi) and Silver (Malevolent). It didn't take long for
people to guess who we were though :) - but it was never made
official. Bit childish I suppose, but then it is a game!
As
a member of Si I played my first ever season in the UKCCL - the
premier UK Q2 league. All new clans had to start at the bottom,
of course, so we entered in division 5H. We started to make good
progress, winning 2 out of 3 games (With the highest single match
frag count in the division). Life in the top division of the UKQ2A
proved somewhat more difficult however, with us playing first-class
clans like SS and CFH and not really being tough enough for them,
though we always put up a sportsmanlike and un-whinging performance.
At the beginning of July 1999, Satanic Inferno folded
and so withdrew from the UKQ2A and UKCCL. The clan split up mainly
due to a lack of commitment amongst central members, Malevolent
no longer had time to run a clan effectively and some bad results
which were very demoralising (including one memorable night playing
a praccy with FED, who, whilst admittedly all LPB, caned us so
utterly on The Frag Pipe that we knew how far behind we were).
We tried to recruit some extra players, Annorax, Lycan and Mouseman
but it unfortunately didn't help. The main problem was that the
issues that had lead to the decline of DF had not been sorted
out. Players were still not all that dedicated, all the work was
still being left to Malevolent to sort out, who, to be frank had
grown tired of running a clan and had made several futile attempts
to offload work which fell on deaf ears :). Back then, I wanted
no part in clan organisation, I just wanted to play. I remember
early on when me and Zak were made so-called Eldars, which meant
we were to organise matches. We talked about it and neither the
one of us actually wanted to do it :)). So that was that.
Those Lineone days are definitely some of my best
memories of being online. Yeah, once I was a member of some more
serious clans we used to hang out in irc, I played some class
matches, and there was a great team spirit, but on Lineone we'd
hang out on a server rather than in irc. They were innocent times
in a way and the Lineone community was very insular. Few clans
actually ventured out and played in leagues like the UKCCL so
players and clans were judged by Lineone standards. I left the
Lineone scene when Satanic Inferno folded and moved out into the
big wide world of the net.
I spent a couple of weeks clanless, cruising the DM
servers (mainly Minos) and getting a bit of rest :). Eventually
I was spotted by HooD's newest recruit, Railden, who offered me
a trial with <HooD>, which I passed, and I became a proud
member of this well-known clan. He was aliasing as R&R and
just told me to come to #hood. I'd never even used irc properly
but fortunately did have it installed. I was, of course, apprehensive
about this and didn't think I'd have a chance, but I performed
well under very stressful conditions, playing against the entire
squad in a friendly, but I managed it and got the job :). This
was probably my best "achievement" in Quake in some
ways. I'm not a great player but the credibility it gives you
having played for a legendary clan like HooD is amazing (however
unfair). I've also always felt that players themselves look better
when playing in a good clan because you get more chance to play
a good game and learn skills of those around you. The sum of the
parts is greater than the individual pieces. Or something :).
Anyway, people were literally scrabbling to become members and
the busy irc channel was always full of hopefuls, so I am proud
that I got in :). Active HooD members when I joined were Ads,
Stormkeep, Soulthief, Railden, Nimrod, SHAFT!, Toasty, Requiem,
Zero and Kajun - an amazing squad. When I joined, HooD was just
finishing Division 3 of the UKCCL, having come third after an
amazing match with SPKs which we lost by a narrow margin. However,
SPKs withdrew from Deathmatch play, the reasons for which I still
do not know, because they were a top clan and they did continue
with CTF. This meant that we were promoted to Division 2 with
DS in spite of our third place spot.
About the same time several HooD players got into
RA2 in a big way, myself included. Stormkeep in particular was
very dedicated to this mod, even going so far as to give up deathmatch
in its favour. The Barrysworld RA2 server gave you such a good
game and because the standard of play was so much higher players
were far more friendly and imo non-l33t in attitude. Playing RA2
with HooD in league games was brilliant and HooD proved themselves
a massive force in RA2. We were runners-up in the second and third
seasons of the UKRA2L. Season 2 was actually our first so this
was a great result. Season 3 was very close. HooD and RGS won
all their matches right through the season right up to the final
deciding game, which RGS won by a single round. It was very entertaining
and made all the better for the good humour and mutual respect
between our clans.
Division
2 of the UKCCL was the best season I was ever involved in. We
started out pretty confident but knowing that it would be tough.
Our first match against DS was as close as they get - we won by
one frag on Frag Pipe. The second match was also close but after
that we seemed to find some amazing form and won the next four
matches quite easily. Winning all six meant that we had an automatic
promotion to Division 1, which was a very satisfying achievement.
However, to be fair I didn't play in some of those matches. I
was a dedicated player and played in every practice but was never
really a first team regular.
Quake 3 coming out in mid-December brought with it
big changes for HooD. Many players decided to give up Quake 2
and simply wouldn't play, so we were having trouble fielding teams
for the UKCCL Cup. To be a bit cutting for a second, HooD was
partially an irc clan. We rarely practised DM, and we had no tactics.
When we practised with tactic-heavy clans like FED we were generally
shown up. It was individual playing skill that gave us our success.
The clan was more about friendship, which was good, but it meant
there was a culture of not actually doing anything :). There was
also no real clan leader to push people to play and this was getting
increasingly frustrating for SHAFT!, the captain of the DM squad.
At the same time, the old-school players from the Wireplay days
(B-Boy, CK, Mist, Z, and Nimrod who had left to join Rv) were
holding private talks between themselves and decided to return
to the clan for Quake 3. Their plans offended every single active
member so we all left en-masse. Essentially the impression we
got was that they wanted to purge the clan of the newer members
and return to the membership of several months before when HooD
was an exclusively Wireplay clan. Obviously this was a kick in
the teeth, especially for players like Stormkeep and Soulthief
who'd been members for many, many months and achieved so much
with HooD both in the UKCCL and in RA2. Ads was one of the original
members who would have been "allowed" to stay but he
was loyal to the friends he'd made in the new HooD and left with
us. I was out on the night it all kicked off so I missed it all.
I came into irc the next night to see Z, on his own, in the #hood
channel. So it was a sudden and sad end to a happy period of Quaking.
The majority of us formed T2C (The Second Coming)
which was a new clan for Quake 3. HooD was effectively withdrawn
from all the Quake 2 leagues and ceased to be a Quake 2 clan,
so I never got a chance to play in Division 1 of the UKCCL with
them, which is a big shame. The players who took over the clan
denied there was any such intention, but we did see some proof.
The Second Coming only existed for about a month, because a severe
lack of commitment amongst several players lead to SHAFT, the
effective leader, quiting, which in one fell swoop brought to
clan to an end. We'd wrongly assumed that a fresh start might
stir people into action, but it didn't. Looking back now, with
hindsight, it's clear that there may have been other reasons for
the clan's demise. One day after the clan folding three members
returned to HooD, another followed shortly after. You can draw
your own conlusions about that, as I have :). But, to be fair,
I don't suppose you can really blame them for wanting to return
to a great clan like HooD and abandon a clan that wasn't really
going anywhere, so I have no grudges :). So, right on the eve
of the leagues commencing T2C folded in February 2000.
I spent the next couple of months playing Quake 3 FFA, taking part in the BW Mega Games and the Q3 FFA league. Eventually though I hankered for a bit of old style team play. I was offered a place in XC-, a legendary QW clan, by Warhog, which I accepted. This was a bad choice as it turned out. I'd known they were a former QW clan, but what I hadn't realised is that they were still obsessed by that old game. No one could be bothered playing Q3 so in the end I unceremoniously left the clan out of frustration. I don't really regard myself as having joined really, because I was never welcomed to the clan, or added to their mailing list or website, so I was hardly a member at all!
I had also been checking out Q2 again. I hadn't played
it for three months straight, which is a long time in Quake terms,
but when I returned I realised what a top game Q2 is, and modemers
do stand a fair chance, so I started playing again. I could play
Quake 3 on a modem, but that game really does favour a better
connection and could be very frustrating.
I got several offers when I returned to the servers,
probably just off the fact that people knew I was an ex-HooD :),
but in the end I joined MKC,
a top clan with a great attitude. MKC was in Division 2 when I
joined and several old school players had gone inactive or could
no longer play. Eventually MKC's leader left, and since no one
else wanted the job I took over and was captain of the Quake 2
squad for two seasons in Division 1 of the UKCCL. It was tough
going and we didn't win many matches but it was enjoyable. It
also gave me a taste of the hard work involved at the mucky end
of being in a clan. When you just turn up to readily prepared
matches you don't really appreciate the effort that's gone in
behind the scenes.
MKC also had an Unreal Tournament squad, which I joined and played a couple of seasons with. It was great fun and it's a top class game. Unfortunately clan interest began to wane in both UT and, at the same time, Quake 2. I finally got ISDN in November 2000 and, with Toadkilla at university, we no longer had any active HPB's so we were forced to withdraw from the Mixed League. Results in the Quake 2 Free League seemed to be getting worse, not better, and despite stepping up practices, we were no match for some of the teams in Division 1. This was demoralising and more and more players went inactive to the point where we decided to call it a day and leave the UKCCL while we were still in Division 1.
MKC was bigger than any one game though and many of
us were already playing Quake 3. Abandoning Quake 2 meant people
had to get into it straight away. We attempted Team-DM briefly
but no one seemed to be properly prepared for the kind of competition
we would face and so RA3 was the better option, a game we all
had more experience of. We got in right at the start of the Savage
and Barrysworld leagues, one of the founder clans if you like.
It's this early entry that's helped us attain a high position
in both leagues. Competition was fierce and we took the quantum
leap of using voice comms, which brings a whole new dimension
to the game.
I really loved playing for MKC. The team spirit was
excellent and RA3 was a joy to play on ISDN. As a team we got
some good results and some kickings off teams like Exclamation,
but the MKC spirit was always in evidence. Sadly I had to leave
MKC very quickly in late 2001. I was moving house and knew I wouldn't
have a connection, or at least only a modem connection so I went
inactive. I'd also had it in mind that Quake was consuming my
life a bit. I was going online almost every night, I spent weekends
downloading demos and maintaining this and the clan sites and
I generally felt it was a bit unhealthy for me. Because of this
I didn't even attempt to get back into the scene once I got my
modem connection sorted at the new place. However, whilst I wasn't
playing, I still visited the scene sites from time to time, but
missed the XTC era of 2002 :).
Quake 2 gave me thousands of hours of gaming pleasure.
It's the kind of game that always offers more because you can
always improve and it rewards dedication. The team spirit and
excitement involved in playing together with a bunch of friends
in clanwar cannot be compared to playing games by yourself. There
were always new things to learn, skills to improve upon, and the
dream of a perfect result that kept you going. I am sure that
the 30 pounds I spent on Quake 2 is the best 30 pounds I will
ever spend in my life in terms of value for money. I'll always
look back with fondness on my time online. I have no regrets about
it being squandered time. Playing with both MKC and HooD, and
joining my first clan in the Lineone scene. Playing in Division
1 of the UKCCL, playing RA2, RA3 and UT. Being a clan leader,
learning to circle jump, beating servers full of LPB's on my modem,
railing, making some great friends, going to my first LAN, these
are all great memories I will keep with me forever....
Quake 2 continues today with a dedicated bunch of
players in Clanbase and UK Central's own new league, but new games
are coming and online gaming will only get bigger and bigger with
the latest generation of consoles introducing a new generation
of players to the joys on online gaming. I expect to return eventually
in some game or other, but will any game ever capture the enjoyment
I got from Quake 2? I doubt it. See you on the servers!
Last Updated: 26 May 2003