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14 March 2004 - Scandinavian Duel Tour

I've updated the Old-School Clans page with an obvious omission, Clan Stealth. I've also added a history of Suicide Squad, written by Just Ade. It was on their old site which has now been taken down and is an interesting look back at both the clan and the early scene. I've also made a small update of the Quake 2 History to bring it up to date with the season results shown on Savage and Q2 Central. Other updates include a spring clean on the links, especially seeing as two major sites now have new names - Quakenation = Quadnation and Barrysworld = Freddyshouse, but I've added a few more as well, including the excellent discussion/blog site of old-school Quake 2 clan Eat Electric Death.

Demoswise, I have uploaded a couple of demos from the recently concluded Scandinavian Duel Tour, but you can find a load yourself on their site :). mikko was the eventual winner of Season 2, beating purri in the final. Shows what I know, I thought provi would win after seeing his last 16 demo vs dimmu. There's also another competition kicking off in the still-vibrant Nordic scene and that's a new Invitational event featuring the best Nordic and Polish players, which is one to follow over the coming weeks.

14 March 2004 - Glutton for Punishment

First update of the new year and a fresh page to fill. Lately I've been back online a bit more and enjoying a return to some casual Quake 2 deathmatch. The Wup Ass is strictly tongue-in-cheek by the way, because I'm god awful now :). Quake 2 refuses to die, which is great to see and there's yet another new league over on Savage. Server-wise, Clan EAT's Fuster's Deathmatch seems to be the server to be on in the UK, and you get a good game there with some decent players. I've been playing every now and again under an old nick seeing as REViLLA is over two years dead. It's been fun to get into again and I've been enjoying everything I always loved about deathmatch.

You would think that after so many years playing it I would be sick of the sight of the game by now, but that never seems to happen to me. Certainly, if I had a better computer than a P2-450 and a better connection than a Diamond SupraExpress modem, then I'd be playing Quake 3 or BF1942, or whatever the current game is, but I don't, so I have to make do with Quake 2 deathmatch for my online fix.

What is it about the game that still inspires? A number of things really. There's still the raw competitive challenge of trying to top the board and I find it all the more entertaining since I'm one of the few modemers now and get a real buzz each time I beat LPB's in a game. But I also enjoy the individual challenges within a game. When I get hit by an unashamed camper, I always go gunning for them as soon as I spawn.

For me, it's also due to the way I play the game. Although I do aim to win, I've never really played the game in the right way to do that consistently because I prefer to play the game in a fun, eccentric way, going for wild and difficult shots. I like jumping off ledges and spinning to do a mid-air rail (when they come off). Or I prefer lobbing grenades through windows when I know someone's there, all the time wasting valuable fragging time. I also find it hard to switch from the railgun when I know full well the rocket launcher and super shotgun are the combo I should be using as a HPB.

But it's also all the funny moments during a game and it can always surprise you with something that you've never seen before. Killing yourself with grenades or spawning to be hit with a grenade or rocket that you yourself fired so you kill yourself from the grave. Or getting crushed on The Pits or Frag Pipe. Small things I suppose :).

Anyway, it's not dead yet, not bad for a six year old game!

 


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